Over the last couple of weeks I've been thinking about the Experience (XP) mechanic that has carried over from previous concepts I had of this game. Going back to my AD&D roots, XP was a pretty common way for characters to upgrade their skills or go up levels.
Rethinking XP in a Kabalistic World
Rethinking XP in a Kabalistic World
Rethinking XP in a Kabalistic World
Over the last couple of weeks I've been thinking about the Experience (XP) mechanic that has carried over from previous concepts I had of this game. Going back to my AD&D roots, XP was a pretty common way for characters to upgrade their skills or go up levels.